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- H E L L F I R E P R E S E N T S
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- Full documentation to Impact `95!
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- typed by Iggy/Hellfire
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- IMPACT 1995 LOADING INSTRUCTIONS - AMIGA/ATARI ST
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- Place the game disk in the internal drive and reset the computer. If you
- have an Amiga 1200 or Amiga 4000 hold down both mouse buttons and select
- "disable cache" and "original chipset" before booting the game.
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- HOW TO PLAY
- The object is to demolish the wall on each screen - there are 128 level in
- all. Enter a password (these are given after screens 10, 20, 30, 40, 50, 60
- and 70), or press the left mouse button to start the game. The left button is
- also used to launch the ball from the bat (but after 2 seconds the ball will
- launch itself automatically). While the ball is on the bat you can adjust its
- position by holding down the right mouse button and moving the mouse left and
- right.
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- Use the mouse to move the bat left and right to hit the ball against the wall
- of bricks. If you miss the ball you lose it (you start the game wih five).
- Though most bricks are destroyed with a single hit, some must be hit more
- than once, whilst others are indestructible. On certain screen you`ll even
- encounter invisible bricks!
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- ALIENS
- The aliens that move about the screen are mostly harmless, but they can
- interfere by deflecting the ball. However, on some screens the aliens drop
- small yellow stun bombs - if one of these hits the bat it is paralysed for
- about a second. Aliens are destroyed on contact with either the bat or the
- ball and score 100 points.
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- TOKENS AND WEAPONS
- Some bricks contain yellow tokens which can be used to purchase weapons -
- catch them if you can. Any tokens unspent at the end of the level score 1000
- points. The nine weapons are represented by icons - a white square shows the
- weapon currently available for purchase (this depends on how many tokens you
- have). Press the right button to buy it.
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- Slowdown (1 token): Reduces the speed of the ball. Can be used more than
- once.
- Magnet (2 tokens): Allows you to catch the ball and hold it for about 2 secs.
- Multiball (3 tokens): Splits the ball into 3.
- Wide bat (4 tokens): Enlarges the bat (the extension is not affected by stun
- bombs).
- Torch (5 tokens): Lights up invisible bricks.
- Laser (6 tokens): Allows you to fire laser bolts with the left button - but
- beware, some bricks reflect laser bolts!
- Smart bomb (7 tokens): All aliens are removed from the screen, and do not
- reappear. Once purchased, activate by pressing the right mouse button.
- Missile (8 tokens): Allows you to fire up to three missiles, one at a time,
- by pressing the left mouse button. Missiles can destroy multi-hit bricks with
- a single hit.
- Force Field (9 tokens): The most powerful weapon: the force field encircles
- the ball, allowing it to smash through bricks and aliens without being
- deflected.
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- All weapons other than torch are lost when you lose a ball. All are lost at
- the end of the level. Some cannot be used together, eg laser and missle,
- magnet and multiball. Choosing one will cancel the other.
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- BONUSES
- An extra ball is awarded if you destroy, in the correct order, bricks
- containing the letters B-O-N-U-S. Scoring 50,000 points also awards an extra
- ball.
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- PAUSING THE GAME
- To abort the game press ESC. Any other key will pause the action (press a key
- to restart).
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- DESIGNING YOUR OWN SCREENS
- The 48 screens from 81 to 128 can be edited using the screen designer, which
- is selected by pressing Return as the game begins to load. Use the cursor
- keys to move around the screen and press space to draw a brick in the colour
- currently selected. With F9 and F10 you can cycle through the available
- colours (use black to erase a brick).
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- Press M to make a brick multi-hit, I to make it indestructible, or R to make
- it laser-reflective. Invisible bricks are created by pressing M, I or R
- without first drawing a brick. Press B, O, N, U or S to draw a bonus brick.
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- Use F6 and F7 to move between screens. Return enters a mode in which you can
- edit parameters: initspd, the initial speed of the ball; accel, the
- acceleration; maxspd, the maximum speed the ball can reach; tokens, the
- number of tokens hidden in bricks; speedup, the nymber of bricks left when
- super speedup begins; aliens, the number of aliens of each type (no more than
- 6 in total); bombs, the rate at which aliens drop smart bombs; to kill, how
- many times a multi-hit block must be hit.
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- Press F1 to save the screens you have designed to the program disk, then
- reset the machine and reload the game to play them. The password "user" takes
- you straight to screen 81.
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- * A LITTLE NOTE FROM THE BACK OF THE BOX *
- Impact unashamedly takes you back to the days when games were fun, and didn`t
- need 17 disks, or manuals two feet thick. When your kid brother or
- Grandmother could join in without anyone getting embarrased.
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- HMM quite!
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- typed up by IGGY/HF 28/4/95
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